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	<title>Comments for hexpack.org</title>
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	<link>http://www.hexpack.org</link>
	<description>Take your piecepack in new directions!</description>
	<lastBuildDate>Sun, 02 Aug 2009 22:10:42 -0700</lastBuildDate>
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		<title>Comment on Now easy to cut. by Nick Moffitt</title>
		<link>http://www.hexpack.org/?p=25&#038;cpage=1#comment-12</link>
		<dc:creator>Nick Moffitt</dc:creator>
		<pubDate>Sun, 02 Aug 2009 22:10:42 +0000</pubDate>
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		<description>I like the way this is progressing!

I think it would be nice if the numbered sides of the tiles could reflect the triangular pattern on the back, so that games could be played on the face-up equilateral triangles as well.

I&#039;m also interested in the everything-is-sixes idea of the poker suits plus suns and moons set.</description>
		<content:encoded><![CDATA[<p>I like the way this is progressing!</p>
<p>I think it would be nice if the numbered sides of the tiles could reflect the triangular pattern on the back, so that games could be played on the face-up equilateral triangles as well.</p>
<p>I&#8217;m also interested in the everything-is-sixes idea of the poker suits plus suns and moons set.</p>
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		<title>Comment on Hexpack Beta by nmx</title>
		<link>http://www.hexpack.org/?p=14&#038;cpage=1#comment-4</link>
		<dc:creator>nmx</dc:creator>
		<pubDate>Fri, 04 Apr 2008 12:36:23 +0000</pubDate>
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		<description>Jonathan,

Thanks!  Daniel&#039;s template is sharp, isn&#039;t it?  We&#039;ve fleshed out the About page a bit, which should help answer your question.  The short of it is that the hexpack is designed as an extension of a standard piecepack, so you simply use the coins, pawns, and dice from that.  Daniel went the extra distance and designed triangluar &quot;coins&quot; that fit within the subdivided spaces on the backs of the tiles.

As there are more game designs using a standard hexpack, they will help us refine its definition.</description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>Thanks!  Daniel&#8217;s template is sharp, isn&#8217;t it?  We&#8217;ve fleshed out the About page a bit, which should help answer your question.  The short of it is that the hexpack is designed as an extension of a standard piecepack, so you simply use the coins, pawns, and dice from that.  Daniel went the extra distance and designed triangluar &#8220;coins&#8221; that fit within the subdivided spaces on the backs of the tiles.</p>
<p>As there are more game designs using a standard hexpack, they will help us refine its definition.</p>
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		<title>Comment on Hexpack Beta by admin</title>
		<link>http://www.hexpack.org/?p=14&#038;cpage=1#comment-3</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 27 Mar 2008 19:58:46 +0000</pubDate>
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		<description>I was debating putting dice in the template due to space constraints. Pawns will go in with the final version :-)</description>
		<content:encoded><![CDATA[<p>I was debating putting dice in the template due to space constraints. Pawns will go in with the final version <img src='http://www.hexpack.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Hexpack Beta by Jonathan C. Dietrich</title>
		<link>http://www.hexpack.org/?p=14&#038;cpage=1#comment-2</link>
		<dc:creator>Jonathan C. Dietrich</dc:creator>
		<pubDate>Thu, 27 Mar 2008 18:45:21 +0000</pubDate>
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		<description>Very nicely done. How do the pawns and dice work?</description>
		<content:encoded><![CDATA[<p>Very nicely done. How do the pawns and dice work?</p>
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